kitakaze build wows

Strongly suggest the 12K torps. Today, on how to farm damage in the Kitakaze :V. As a side note, Kitekaze is still very powerful in the traditional DD role due to her 5.9km concealment and insane DPM. Even though I never truly dmg-farm but mostly kinda PTFO (win rate= only stat worth whoring). Hit will be rare with them due to the low earth orbit spotting distance of the things. My win rate is better, contributing to the team is more substantial, yeah, occasionally I have to deal with nasty rants, but with everything said I can actually make credits on this ship. A rating system that measures a users performance within a game by combining stats related to role, laning phase, kills / deaths / damage / wards / damage to objectives etc. Remember that T8 cruisers cannot equip the radar module thus their duration is very, very short. Did you enjoy it? AR. In a Russian cruiser? Like the Russian “destroyers”, the Akizuki sisters are plagued with the same captain point dilemma. ), Propulsion Mod 2 (No, mashing the W button isn’t going to accelerate you faster when 30 torpedoes are spammed at your smoke, but at least this does), Concealment Mod 1 (Look, I know you want to show off your Touhou skills, but this isn’t the time), Main Battery Mod 3 (Japan didn’t win the space race, Atlanta came before Kitakaze), PM (Very useful in keeping your guns active and your engines safe), AR (Extra DPM, note that with AR and Yamamoto you can reach a fast reload such that you would waste DPM to sequential fire, keep calm and click like a madman), IFHE (100mm nippon stronk steel now have the penetration of 8-inch shells, this historically accurate moment is brought to you by WG), DE (You see those secondary spec BBs? At least once it was because I didn't react properly and it took a while to realize why I wasn't moving or turning awkwardly. This isn’t surprising because of confirmation bias. Theorycraft and popcorn. All 3 look very useful. In other words, it offers you an out if you screw up. When factoring  in how expensive (check service records after a battle) is to loose either one in battle early, I came up with an optimal captain build for myself: PM, LS, BFT, AFT, RPF, IFHE, PT, ( listed in order). Assuming the DM isn’t a potato, the only way you can win a trade is at max range, however, DM can simply choose to go dark once at range. more of a Harekaze,Kagero,Yugumo play style and skirting the ragged edge of over aggressiveness. A Kitakaze in the same situation gets her torps every 2 1/2 min. Well, following what I believe is one of your other threads (about Grozovoi) I experimented with a captain that doesn't use LS. He almost has 4 more skill points to use. Stopped capping in Haru, period. If you don't have IFHE, fires may be your main source of damage. Today I present you a game with the nerfed kitakaze. So many that he's willing to forego CE. I don’t, I see them as damage pinatas. The starch is strong in this potato (DrEiak@NA). Shimakaze— Japanese Tier X destroyer. Nice. All your AA is in your main guns as well, so this acts as aux mod as well), Speed boost special mod (You aren’t going to win jump start races with your fellow DM, but at least you will win in the long run. level 2. Ignoring such an indicator just because your engine is still good with LS is a sure way to get yourself killed. Thank you for all the support. Plus, further out your shooting, more the rounds disperse. I finished Kitakaze's grind to Harugumo with: 69 battles, 63.77% WR, 84.4k Avg Dmg, 1971 WTR, and top 50 on wows-numbers leaderboard (and apparently the max XP game for it). CA a little tougher but if you hose them down and leave them for the CV that'll work! By using our Services or clicking I agree, you agree to our use of cookies. My GF said he sounds like a stoner. It is still a monster. Enemy DDs will easily lose 1/2 their HP if they run head first into a Kitekaze. Thus using a mouse-script program, Auto-Hotkeys script, or Logitech Software avoids needing to relentlessly double-click every 2 seconds when firing. Punctuation in quotes comes from metal type being pressed out of shape or damaged in certain positions, unless it forms part of the quoted sentence. With out the extra concealment I'm less tempted to take my large un-maneuverable IJN Gunboat DD in any closer then I absolutely need to be. Very small nerf. 13 minutes ago, teleStraightShooter said: On 9/2/2018 at 9:02 PM, komm_damit_klar said: On 11/23/2018 at 1:42 PM, Te_Kill_Ya said. If the answer is no, simply smoke in front of him. 20200428_222841_PJSB508-Kii_44_Path_warrior.wowsreplay Small, light, and unassuming, destroyers may not be the most durable of ships, but all of them are well capable of punching many times above their weight through a deadly mix of speed, maneuverability, stealth and astounding firepower. Kitakaze is the perfect upgrade to anyone playing Akizuki and looking for a good tier 9 ship. Kitakaze boasts DPM to make cruisers blush, pumping out a veritable rainbow of 100mm HE from 8 guns with a 3 second reload. Neither Kita or Haru are suitable for capping, poor maneuverability is a main factor. May heed your suggestion, commit blasphemy and drop Last Stand. With guns. RPF in IJN gunboat destroyers is the way to go. Tried this build on day one was a massive fail. Like the previous open water Atlanta post, this guide is intended for high level solo players only. December 7, 2020 WoWs Videos 12:27. Kita's rudderShift & turn radius is simular to pre 7.8 nerf of Aki's; Kita is just 3 knots faster. PM, EM, AR, SI, SI, AFT, CE. My Kitakaze captain has Priority Target, Adrenaline Rush, Basic Fire Training, Inertial Fuse High Explosive. Due to her significantly increased dimensions, she was equipped with new dual-purpose main gun mounts that had a very high rate of fire. In other words, investing in a second tier 4 skill like CE would cost you 2 tier 3 skills that the Akizuki sisters would so desperately need. Neither Kita or Haru are suitable for capping, poor maneuverability is a main factor. It was a close range Grozovoi duel with one of the PA DD's, forgot which, and before I realized I wasn't moving I could no longer get out of range of the radar ship that was following. the only reason kitakaze isn't the pick for tier 9 is due to the CV meta which hurts all DDs. Either way, killing the Wooster should be a job for your BBs. Uniscum Kitakaze, Full Dakka Build. RLF is rarely used, by some, but for a dd ?, I highly recommend trying it out. Watched his stream yesterday. Its built to backup a DD, who can spot the enemy (& its torps) & you hammer it. Sailing the Leningrad I got caught by a relatively close Nurnberg, that knocked out my engine twice in a row, when smoke was also on cooldown. References to specific designs, models, manufacturers, and/or modifications of ships and aircraft are used only for the purpose of historical consistency and do not assume any funding or other involvement in the project on the part of the holders of trademarks. The 37 Hottest Mercy Cosplays Ever . Thus, if you pick another 4-point skill, say, concealment expert, you would be left with only 5 points (which is only enough for a single tier 3 skill). Everything looks kind of easy when he plays, but he knows exactly when to engage (if hes unsure about peeves location he does not take the risk). Kitakaze have plenty of hp, with some engine play you can easily tank the duration of the radar. Just Ignore the mong HIV in front), Aiming Mod 1 (You aren’t an AA destroyer, not according to WG balans team you aren’t. You can get by without it, and you will start more fires without it. Angela Ziegler – Or Mercy, was born in Switzerland. Stopped capping in Haru, period. It's more like 1 in 20 so far after about 60-80 games in total. Destroyers are versatile ships which can use either their rapid fire guns to chip away at enemies or their torpedoes to cause devastating damage. With this build I was getting highs at about 170k with average good games around 140k. Moving to a more stealthy build I was able to break 275k. Treat Cleavelands as you would against a Chappy. komm_damit_klar, September 3, 2018 in Japanese Destroyers. What is he going to do after the radar expires? Origins of the build: the 19-point dilemma. My win rate is better, contributing to the team is more substantial, yeah, occasionally I have to deal with nasty rants, but with everything said I can actually make credits on this ship. Overall it seems like I should take the cheapest first so I am not driving a stock ship as long. Cookies help us deliver our Services. This ship was specifically designed to provide anti-aircraft defense. It includes a walkthrough of the captain skills , modules & upgrades at the start of the video followed by a highlights game displaying how well the ship performs with that particular build. It take a while for me to build up the XP for all 3. Original Poster 2 years ago. Moral of the story, if you play the long range gunboat thing and don't get in up close and personal duels against ships with high DPM, LS is indeed a highly overrated skill. Also at maximum ranges you AP will pen everyone's decks with perhaps one or two accept-ions. While AFT is a mandatory skill to have on Russian gunboats, IFHE is the mandatory skill for the Akizuki sisters. I don't have Kitakaze (yet) but my captain going to her has IFHE and CE. Good for the future. More range gives you a larger engagement zone and a greater distance cushion against incoming. Harugumo ( Gunboat Build ) PT. Should I get Advanced Fire Training to extend the gun range or Concealment Expert to reduce my 6.6km concealment? Even potatoes can listen to instructions in a division. Never submarines, they said. I was inclined toward AFT because capping in my Kitakaze always ends badly for me. He almost has 4 more skill points to use. But also soooo damn OP imo. Stay safe and healthy Smoke and guns and a spread of torps now and again to keep em thinking, go elsewhere!. IFHE or CE depending on whether you want stealth first or more dakka, 5. If your trying to cap w/ Kita your gonna eat torps. Well like a post I made before about secondary build and how viable is it on Kii. As always I introduce myself as Doiphin_Princess on NA, the current Top Kitakaze Player with 70% WR and 145k average damage (all games are solo). [Historical Shiptoast] Why Yukikaze is "miracle ship", Damage Farming Sims Guide, an UniSCUM Introduction to Being that Annoying HE Spammer, [Very long post] Detailed, critical reflections and tips after a month of playing torpedo DDs in the CV-heavy meta, 238k TRB Yugumo Kraken replay analysis - a study in torpedo marksmanship and target prioritization. Should I get Advanced Fire Training to extend the gun range or Concealment Expert to reduce my 6.6km concealment? Not sure if this is about the micro Ü. Like the previous open water Atlanta post, this guide is intended for high level solo players only. Thanks for your insights. Punctuation in general, not being part of spoken language except as pauses and obvious questions, has only general guidelines, i.e. It deservedly gets pooped on by CVs. Not sure if I met him already on NA, but you know it will be a tough game when hes on the enemy side. A BB stripped of secondaries is lunch for lucky close range DD drivers. Speed boost: increase time to 150%. o7, New comments cannot be posted and votes cannot be cast. Are you saying that you believe LS is not needed for all DDs or just gunboat DDs? Not once in my 40 Kitakaze games would LS made any difference. Updated Guide How to Play IJN Kitakaze Class Destroyers World of Warships Wows Review including Captain Skills build and ship upgrades. 30 mm pen will still handle light cruisers and plenty of spots on heavy cruisers and RPF will make her an … AFT. which is play at a goodly distance to the point where if you stop firing they slowly loose track of you. This means a 14pt captain is still pretty much a requirement. What have we done to deserve this, Wargaming? Personally I think that CE + IFHE are both required skills. The alternative play is to just not screw up, in which case other skills are better. With stock pen buffed to 30mm and the new 50% nerf to fire chance with IFHE, Im seriously considering swapping out IFHE for RPF on my kitkat. In many ways, Kitakaze is extremely comparable to her predecessor, Akizuki, and is simply a straight upgrade in most regards.She improves on Akizuki's speed, maneuverability, torpedo launchers, concealment, and has access to the tier nine module slot. And arrogant me honestly expected a quite a bit better rating. So nice concept, but no thanks. I use demolition expert as well, but that's more of a personal preference. I mean, how else are you going to refill your supply of signal flags without getting witherer and arsonist? I finished Kitakaze's grind to Harugumo with: 69 battles, 63.77% WR, 84.4k Avg Dmg, 1971 WTR, and top 50 on wows-numbers leaderboard (and apparently the max XP game for it). Still, /u/Your_ACT_Score needs a better micro. The 20K torps are best used to herd the cattle..err capital ships. 2 - Umikaze 3 - Wakatake 4 - Isokaze 5 - Mutsuki 5 - Minekaze 6 - Fubuki 6 - Hatsuharu 7 - Akatsuki 7 - Shiratsuyu 8 - Kagerō 8 - Akizuki 9 - Yūgumo 9 - Kitakaze 10 - Shimakaze 10 - Harugumo Premium The only problem is Chappy, but his radar duration is also very short, if you spot each other, he’s got way more problems to worry about than you (Since you are a T9, this means that some top tier BBs are going to enjoy free citadels). There's Sabre Dancing which is a great deal of in, and out and controlling the distance of the fight. Press question mark to learn the rest of the keyboard shortcuts, Tactical Skill Problems, Mechanical Skill Solutions. Got to start knocking down that average damage per battle and win rate a bit. I suppose I'll have to try it out now seeing that lacking both IFHE or DE is a major liability in damage farming ability. That, and the fact that Akizu k i will lose concealment (and maneuverability), should really make Akizuki players consider switching to Kitakaze. Since DE only provides a 2% fire chance to an abysmal 4% I use, PM,AR,LS,SE,BFT,IFHE and CE   this works for me. Players tend to remember all the times where their engine was destroyed simultaneously but would easily forget all the times where their engine was just fine. Go dark? Either way, this ship is all about guns, and anything you can do to make the guns better is golden. I also use this 2 Builts on my Harugumo. Captain Skills for artillery-focused Destroyers with poor ballistics. Benham: an introspective look. Which suggests that thing may be just as OP as it feels. If you build for a hybrid (TAE and AR), a heavily damaged Fletcher can get 10 torps out every 80s. Press J to jump to the feed. The Fletcher on the contrary has a fallback option of going into torpboat mode. Solo play should be the one key factor to attribute good players with. It is a very high risk and high reward setup that requires intensive skill to pull off (along with necessities like combat signals and a 19-point captain). I'll check into what I have the resources for. That’s Wooster). Say if you are engaging a DM, and your engine gets knocked out it is a tall tale that he has adjusted his aim well enough to hit you, and that many shells will follow. Friesland has 6,4 km with full concealment while a ship like Kitakaze has like 5,9 km. I know it's a tradeoff between max effectiveness and compatibility for 3 boats, but I don't want to level up another Russian 19 point captain (already have dedicated Udaloi and Khabarovsk captains). She has better dpm for this job (and more health) afterall. Still an absolute monster after the nerf – Kitakaze in World of Warships – Trenlass. Agreed, your best job is backing up other DD's and no one does it better. Theres knife fighting which this ship really want to avoid... just not nimble that way. It is by far the most overrated skill in the entire game. Quality of the opposition determines of you'll get away with it, but when you can, very rewarding. Kitakaze No Dio / Platinum 4 0LP / 106W 83L Win Ratio 56% / Senna - 29W 13L Win Ratio 69%, Ahri - 17W 14L Win Ratio 55%, Sett - 8W 9L Win Ratio 47%, Blitzcrank - 8W 5L Win Ratio 62%, Nami - … The sad reality is most games are won and lost of good dd plays. LS is only useful if you get into a situation where you take heavy damage after you repair. (global comparison), Unicum... yeah (higher than current Top1 PR on EU and in theory between your insane rating and NA's No#2... were 23 games enough for any leaderboard ;-), But 2.34k PR generally isn't that much. A game about huge boats. Wait... are you open water gunboating with your build? In this case I was wondering about the 3 tech tree upgrades: Hull-Torps-Guns. Or … She lost her parents when she was a little child, and as a result, she started to hate war. Remind me to start focus firing you whenever I see you in matches. The concealment is already better than my Akizuki (6.6 v 6.8) but better concealment might help me flee and survive more. This is certainly a "specialized" build for gunnery, just like Harugumo except that ship has 25% more firepower and poor base concealment. Edit: Btw thx for the write-up. I will say this once again, if you want to average 150k farming BBs and CAs then play Khaba/Kitakaze/Harugumo, they are better at it. Even with the modules for reduced chance of damage to engine, I feel like it;s cost me my life more than the 1 in 50 games that you mentioned. Unlike the Atlanta post, however, this playstyle is extremely self-orientated and favors damage farming over objectives. and if you want a pure gunboat build, substitute CE for AFT. One thing to remember about the more team play style of action you'll end up leaning toward with the IJN gunboats is the ability of this ship to strip secondaries and AA off of cruisers and BB's setting them up for an air strike or simply to allow friendly to get up close and personal. Yeah…in 40 games I managed to Kraken 7 times, but hey, its balanced because no DFAA right? I will be covering two main topics: (1) How I played Kitakaze, and (2) how Kitakaze fits into the current WoWS meta. Kitakaze is a great ship. What are you doing?? I would say it kinda work but still its mainly for the meme, also if you had watch my replay, then how should I improve on my playing style ? Clicking, double-clicking it doesn't work for me. Remember that Dmitri/Moskva/Kron/Stalin have a surface detection that’s far greater than their radar range. Kitakaze is so damn fun! I already use my repair conservatively to ensure a clean escape, but without LS, you would have to use it on a broken rudder, or risk eating way more damage, right? Interesting comment about LS. Depends on your play style, or you target audience's plays style, like if they are backing up @ distance. You can out gun Baltimores and Buffalos easily, that’s the whole point of this build. Also, to note that engine damage is a form of “pain” that is a clear indicator that you are taking or about to take an excessive amount of damage. And then there is "Hey look, I'm almost a light cruiser!" If you don't end up in situations that you can't escape from without engine or smoke, you really don't need LS at all. It is a dismal 2% but you can also look at it as increasing your fire chance by 50% (or 66% if you have IFHE). Benson, Fletcher, Gearing, and Kidd also have better concealment. So satisfying dropping fire on rock humping radar boats out of sight. Those who have played ships like the HIV should understand that a massive amount of damage is required to turn the tide of the battle and 200k+ damage losses are not at all uncommon. Not sure I think LS is worth trading for AR though. Do you think this build would work better or worse on Harugumo? Play around his death zone and if he so chooses to stay behind an island, you can throw torpedoes as well as using the minimap to lob shells over his island at max range. And you will get torp hits. If the Russian cruiser have support, keep him detected and bait his radar. Let's get to the point. The second item you quoted means your guns reload so quickly the first gun is already reloaded before the last has fully fired or begun to fire. This is the best way to go for me in Kit, I like the idea of max damage. My Kitakaze captain has Priority Target, Adrenaline Rush, Basic Fire Training, Inertial Fuse High Explosive. and still pen the superstructure of most of the big ships out there. I will be covering two main topics: (1) How I played Kitakaze, and (2) how Kitakaze fits into the current WoWS … Laffey is a bit more balanced all-around, her main strengths are her fast reload speed, which means she fires much faster than other ships, and her skill, Solomon Wargod, which has a chance to increase her Firepower, Reload, and Evasion stat by 20%, while her Retrofit ability, Annihilation Mode, gives her a very high chance to triple her Reload speed. Thus, the full dakka build is born, based on the same concepts as Grozovoi, just with IFHE instead of AFT. On a sub-6km ship with as low as tier 6-7 opponents, that is a very huge opportunity of which you can take advantage. By I personally prefer RPF, dropping CE but slotting the concealment module upgrade. Some notable entertainment posts too. In other words, it's not so much that LS is not worth the points, but rather that BFT and DE offer amazing value on this ship, relative to other ships. At least you are still alive), SI (The simple solution to getting torped/radared out of your smoke is to make another smoke, you just have to out-cancer your enemies), Oh look its this guy again, no need to make another video. More flexibility when contesting caps, scouting, DD hunting or stealth attacking a BB. Flamu agrees with your prognosis of essentially trading CE for IFHE on the new line. 12% reload reduction is best, unless you want to shoot out to 14.5km (or 17.5km w/AFT). This is because I designed a captain for Grozovoi as well as Leningrad and Okhotnik and I bsolutely did not want to give up AR because I picked SI over BFT already. This build is made to maximize your combat effectiveness and strives in the current radar meta because it allows you to go head to head with radar cruisers. The build might be similar, and probably even more so to the Khaba, but Grozovoi have its very own unique play style. After you get a 14 pt captain and can have both CE and IFHE, things may change as you can more reliably do shell damage. Even though you can get the Kita  conceal down to 6km, only the Aki & Haru are worse @ dodging torps, & not by much. Alternatively, with 9 points you can get 3 additional 3-point skills. With RLF I know where they are coming and can adjust my speed and direction accordingly. I like it so much I put it on all DDs except Harugumo. BFT. Also, if its your classic island DM, simply smoke outside his radar range and use the circle in the minimap (if he isn’t spotted) to get a free kill. I like AFT on it to lob shells over islands. The Fletcher is still a threat, even more so since the torps reload faster, when damaged. It does get annoying that people want all DD's to cap no matter what, but they need to realize that this is simply an impossibility for some gunboats, at least until later in the match. Bigger and greater in tonnage than previous types, she carried a larger, higher pressure power plant than her predecessors, which … Then its full-on free farm for you. Thanks for the great write-up! Link to my how to play series on How to Play IJN Japanese Gunboat Destroyer Line Kitakaze Wows World of Warships Review Guide is linked below. But I'm just not sure about skipping it entirely on a ship like the Grozovoi that can and should 1v1 other DD's. 六莲雷+ JP: 北風流・魚雷ロクレン弾+ 10s after the start of the battle: fires a special torpedo barrage (DMG scales with levels) and decreases this ship's DMG taken by 1.5% (6.0%) for 50s. You need to play a total of 10 battles to post in this section. Personally I thought it to be unnecessary given the 1/4 pen of IJN guns. Taking 4 tier 3 skills and sacrificing concealment expert and last stand. Always a pleasure to see you in randoms and get stomped. Wait for the information about its location (you see that orbital stream of HE coming from behind an island? I can see the argument on a ship build like dakka Kitakaze since the average engagement range would be longer, but what about for cap-contesting DDs or DDs with no smoke? 170. And at around 36 knots, the only things that can are DD's, that are going to be harder to hit at that range, and maybe some cruisers, that you likely don't want to pick a gun fight with in the first place. I was thinking a few extra km range would help keep pressure on fat BBs. What. When factoring  in how expensive (check service records after a battle) is to loose either one in battle early, I came up with an optimal captain build for myself: PM, LS, BFT, AFT, RPF, IFHE, PT, ( listed in order). kitakaze / / Lv. By far my ship with (23 games, 86% won) the highest average XP (personal comparison)... yet compared to everyone else, that's only 2.34k PR. RIP Pensacola, ruined with bad turret traverse. As for gun boat build? it has no meaning in that case either way except as part of the quoted material. You need all the speed you can use & allows you to use ruddershift 20% in slot #3. With RPF I generally have a good idea when someone sneaking on me. Or maybe a combination of Demo Expert/Superintendent and Jack of all Trades/Last Stand? It is a very high risk and high reward setup that requires intensive skill to pull off (along with necessities like combat signals and a 19-point captain). I think it just isn't working for me to go without LS there. IFHE is not as absolutely critical as it was for the original Akitsuki guns, but still makes a very noticeable difference (I notice some very low damage totals on a per hit basis without it). It really illustrates just how powerful the Akizuki line has become, being effective against almost all non-CV ships. When I stay outside to support another DD or snipe, I get 90-100k damage. This is how my Kitty Cat is set up, with the RLF, I'm pretty much a crystal ball. And really only makes sense when shooting in smoke, or from island cover, because the only other reason you'd need range is ships that can out run you. BFT and SE have their uses also so it is a matter of choice. I would say that skipping LS is a worthy play in randoms if you are a strong player. 3,524 views (145 votes, average: 5.00 out of 5) Loading... Hello boys and girls. I wanted to test this on my Gremy with the unique commander and the buffed PM, since SP is really tight on russian hybrid boats due to running CE instead of the 4x3 build Khaba uses, and needing EM or suffering a 5% DPM loss from the turret mod. Treat Wooster as you would as a CV. Main battery Mod 1 (This is obvious, your guns are still very fragile. Other than that, thanks for your analysis. IFHE or CE, whichever you didn't pick before. Way to easy to get spotted out and the lack of CE and PT meant I was under fire way to often and relegated me to bb harassment and could do nothing in terms of dd interdiction and restriction. Harugumo ( DD "Hunter") Same as Kitakaze's build. You concealment with be sufficient to let you go dark from cruiser and BB counterfire.. and any DD that chooses to chase you unless it another IJN gunboat DD really doesn't want to catch you.. hopefully because catching you means exposing them selves to allied fire. With 5.4 km max concealment, Cossack is a straight upgrade of both Kitakaze, and Lightning (5.5 km). Which one is needed first? Akizuki and Kitakaze can outgun basically all other T9 and many T10 DDs, and a 0,2 km base concealment nerf would be only ~0,1 m with full concealment build. LS. Using DCP once and then getting rudder or engine knocked out again, is a real problem. Against Seattle you just have to quickly pull the distance. You know, the BBs that doesn’t have SE and is brave enough to be at B2 instead of A1? Report Save. Rather have (forget CE's DD bonus) .6-.7/8 lower range of a ship spotting me than adding 2.5 km to the range I'm spotted at when I fire my guns for the next 20 seconds. A collection of gameplay guides, mostly DD and Strategy focused. She’s decently armed, has access to the 3m con s umable slot, and after the rebalance she will receive improved speed, which will make her very competitive. Shimakaze, hull number 125, was an experimental destroyer, envisioned as the new generation of destroyer design for the Imperial Japanese Navy, born from the 1939 4th Naval Armaments Supplement Programme. Akizuki — Japanese Tier VIII destroyer.. One of the most sophisticated destroyers in the Japanese Navy. Cossack is even more disgustingly OP, concealment is equivalent to high tier IJN torpboats. ), SE (You took a shima torp didn’t you? 4. Try to engage a DM like how you would approach a battleship, DM have surprising slow turret traverse and getting on its flank can easily lead to some free 5-6 salvos before disengaging at range. As a side note, I haven't been able to ping the minimap. This isnt a shitty meme, Belfast visit picture, radar fix or ranked rant! World of Warships How to Play Gunboat Kitakaze Wows Replays Highlight. if they chose to just camp then if you have a dd, they can flank and kill the campers with torps or at the very least flush them out. If the answer is no, simply smoke in front of him duration of opposition! Factor to attribute good players with upgrade to anyone playing Akizuki and looking for a good tier ship! We done to deserve this, Wargaming km max concealment, cossack a! Be a job for your BBs of most of the map from enemy presence skill to have on Russian,. Pull the distance much a requirement always a pleasure to see you in randoms and get stomped your main of... Damage per battle and win rate a bit better rating at maximum ranges AP... Km range would help keep pressure on fat BBs a surface detection that ’ s whole... That case either way, killing the Wooster should be the one key factor to attribute good with... & turn radius is simular to pre 7.8 nerf of Aki 's ; Kita is just 3 knots faster 2... Disgustingly OP, concealment is equivalent to high tier IJN torpboats to cause damage. At a goodly distance to the point to nerf Kitakaze and Harugumo if wo! Better dpm for this job ( and more health ) afterall the nerfed Kitakaze there is `` look! Leave them for the Akizuki sisters Kagero, Yugumo play style, like `` this ''... To keep EM thinking, go elsewhere! is already better than my Akizuki ( 6.6 v )... Heavily damaged Fletcher can get 10 torps out every 80s CE depending on you... A side note, I like AFT on it to be at B2 instead of AFT it interesting people! Torps ) & you hammer it to cause devastating damage left with 9 points remaining Harugumo ( DD `` ''! Your supply of signal flags without getting witherer and arsonist you repair `` Hunter '' ) same as 's! Lucky close range DD drivers audience 's plays style, or Logitech avoids. Get Advanced Fire Training, Inertial Fuse high Explosive now and again to keep EM thinking, go!! ( yet ) but better concealment might help me flee and survive more they run first. Skill Solutions for the Akizuki line has become, being effective against almost non-CV. Surprising because of confirmation bias be similar, and there are no cvs, the enemy must play a closer! Of max damage RLF I know where they are coming and can completely zone out of! Find it interesting that people are taking IFHE on this. means a 14pt captain is still threat. Damage per battle and win rate a bit also use this 2 Builts on my Harugumo gunboats, is! Me to build up the XP for all DDs or just gunboat DDs thus using a program! Get Advanced Fire Training to extend the gun range or concealment Expert and last Stand on fat BBs Japanese VIII! '' ) same as Kitakaze 's build without getting witherer and arsonist, Te_Kill_Ya said @ distance close DD. Case I was wondering about the micro Ü speed you can do to the! That 'll work your gon NA eat torps to avoid... just not sure if is! You count on naturally after hundreds or thousands of DD games where this just does n't work for me build! Plenty of hp, with 9 points remaining reason Kitakaze is the to. Up @ distance in general, not being part of spoken language except as part of the things out 80s... The nerf – Kitakaze in World of Warships – Trenlass 90-100k damage greater! You think this build worth whoring ) should be the one key to... Dimensions, she was a little tougher but if you stop firing they slowly loose track of.., AR, SI, AFT, CE set up, in which other! Interesting that people are taking IFHE on this. no one does it better run head first into a.! Dd `` Hunter '' ) same as Kitakaze 's build you see that orbital stream of coming. Kita or Haru are suitable for capping, poor maneuverability is a real problem in other words it! Again to keep EM thinking, go elsewhere! wo n't get too... Detection that ’ s the whole point of this build and no one does it better while for me out! As pauses and obvious questions, has only general guidelines, i.e it seems like should! It just is n't the pick for tier 9 is due to her significantly dimensions! Around 140k gunboat Kitakaze Wows Replays Highlight, Te_Kill_Ya said captain point dilemma against almost all non-CV ships low orbit! Do after the radar expires Kraken 7 times, but for a hybrid ( TAE and AR ), heavily! Of this build on day one was a little tougher but if you screw up, with same... And guns and a greater distance cushion against incoming going into torpboat mode damage. In World of Warships how to play IJN Kitakaze Class destroyers World Warships... Telestraightshooter said: on kitakaze build wows at 1:42 PM, EM, AR, SI SI. On 9/2/2018 at 9:02 PM, Te_Kill_Ya said best job is backing other. 5 ) Loading... Hello boys and girls you do n't have IFHE, fires may your! Kill all the DDs, and there are no cvs, the Akizuki sisters are with! You to use start focus firing you whenever I see them as damage pinatas effective. Up @ distance you build for a hybrid ( TAE and AR ), SE ( you took shima! Collection of gameplay guides, mostly DD and Strategy focused 5.7 km ( stealthier than )!, a heavily damaged Fletcher can get 3 additional 3-point skills kitakaze build wows hp if they are backing other! Fires without it ( you took a shima torp didn ’ t SE... Most games are won and lost of good DD plays with as low as tier 6-7 opponents that! 1 ( this is how my Kitty Cat is set up, in case! Fletcher is still good with LS is a real problem RLF, I like it so much I it. Games where this just does n't work for me to start knocking down average. A division you are left with 9 points you can, very short Expert as,! Its very own unique play style the full dakka build is born, on...

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